Our work

Mission Equality CIC is building a learning-to-leadership pipeline with two complementary pathways — community learning hubs and a planet building game. Both develop the same foundational competencies. Both connect people to skills, networks, and opportunities.

One is rooted ‘locally’, the other is designed to scale globally. Together they form an alternative pathway from learning to leadership that replaces the broken education-to-employment system.

Two tracks. One Mission.

Community Learning Hubs

What they are: Multi-age, in-person learning communities where teens and adults skill up together. Each hub is a space for genuine skills-building in the four competencies (emotional management, communication, leadership, achieving equality), deeply connected to the local organisations and ecosystems around it.

Why: The current education-to-employment system separates learners by age, isolates them from the world of work they’re meant to be preparing for, and undervalues the foundational human skills that determine whether anything else holds. Multi-age hubs do the opposite: they bring teens and adults into the same learning space, build skills that work across life stages, and ground learning in real relationships, providing greater access to opportunities around them.

Where we are: We’ve run the POP Hove pilot, which informs the model we’re now expanding. We’ve submitted an application to Awards for All to fund a new hub in Hove, building on the pilot. The intent is to develop a replicable model that can be used and adapted by other communities to create a new learning ecosystem, globally.

What we’re seeking: Funding partners interested in community-rooted, progressive, multi-age learning. Partner organisations in Hove (and eventually elsewhere) interested in connecting their work to a learning community. People in Hove with skills, time, or space to contribute.

The Planet Building Game

What it is: A first-of-its-kind digital game designed as a pathway from learning to leadership. Players develop the four competencies through gameplay, collaborate on building solutions to real-world problems, and have the chance to get the best ideas funded and developed in the real world, beyond the game.

Why: Scale. A community hub serves dozens to hundreds of people; a well-designed digital game can serve millions. The game is designed to deliver the same skills and connection the hubs deliver — but accessible to anyone with a smartphone, anywhere.

Where we are: Concept development is complete. We’re working with a values-aligned game development studio to take the concept into prototype. We’ve submitted a funding application to an accelerator to fund prototype development and early testing.

What we’re seeking: Funding partners interested in tech-for-good, systems-change innovation, and scalable learning infrastructure. Game development partners, advisors, and early testers as the prototype develops.

How the tracks work together

The hubs are where the model is grounded, tested, and defined in real community relationships. The game is where the model scales beyond the limits of physical space. Both develop the same competencies. Both connect people to each other and to the broader world of work and change. Both are deliberate alternatives to a system that is no longer working for us.

We’re building both, in parallel, because we believe the future of learning is neither purely local nor purely digital — it’s both, designed to reinforce each other and create an ecosystem that works for everyone, equally.

 

Stay close to what we’re building

We write about the skills gap, the learning-to-leadership ecosystem we’re building, and what it actually takes to do education and work differently. Subscribe to the Path to Equality: